CCTexture2D *firstImage = [[CCTextureCache sharedTextureCache] addImage:@"Image1.png"];
CCTexture2D *secondImage = [[CCTextureCache sharedTextureCache] addImage:@"Image2.png"];
CCSprite *sprite = [CCSprite spriteWithTexture: firstImage];
[self addChild:sprite];
change the image of the sprite to secondImage:-
sprite.texture = secondImage;
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